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Iconic Masters

It's hard to judge Magic expansions for chaos drafting. The appeal of chaos drafting is that of randomness and possibility, and so every single Magic expansion has something good to offer. And chaos drafting is highly dependent on context. Drafting Khans of Tarkir with Magic Origins will feel fairly different from Khans of Tarkir with Invasion. So we can evaluate expansions in a vacuum—sheer power level of individual cards—while also taking into account the relative power of a single booster. Now, generally when chaos drafting you won't use but a couple of boosters from some expansions, so while it's useful to know how archetypes work within a certain environment (because of possible pointers you might get for building a better deck), in the end the most important part is knowing what you can do with a couple of random packs. So don't count on getting an Elesh Norn, but maybe you can hope for a Serra Angel! One good thing about Iconic Masters is that rares will general...

[August 2017] 4 players multiplayer

Last chaos draft was a bit unusual in that we ended up going for a multiplayer conspiracy-like setting. This time, Dani, Seba and Nico were at the table trying to make something out of what felt like a rather poor set of boosters. What we used for this draft was: • Conspiracy 2 (2) • Modern Masters 2015 • Modern Masters 2017 • Eternal Masters • Khans of Tarkir • Fate Reforged • Origins • Battle for Zendikar •Shadows over Innistrad • Eldritch Moon • Kaladesh Since most of the sets were fairly new and no booster was in a hard language, the draft went fairly smooth. Two of us opened Conspiracy boosters for our first packs, but as usual, in order to get the most out of them, you need a wider pool of multiplayer-based cards. Otherwise, a number of them become less interesting or simply unusable. That was the case of cards like Illusion of Choice . One problem with this collection of boosters was that some of the more parasitic cards and sets had almost no place there. Kaladesh...

[June 2017] 7 players

Even though we didn't have enough people for a full 8-man, playing with 7 is still a strong enough number to get diverse and well-distributed decks. Most of the players were still beginners when it comes to drafting, and a couple of them hadn't played Magic for well over a decade I think. Yet I think it was a fun experience for everyone involved. The boosters we used for the draft were: • Nemesis • Return to Ravnica • Gatecrash • Theros • Born of the Gods • Conspiracy • Khans of Tarkir • Fate Reforged (3) • Origins (3) • Battle for Zendikar (2) • Oath of the Gatewatch • Shadows over Innistrad • Eldritch Moon • Aether Revolt • Amonkhet (2) I ended up picking a semirandomized set of boosters in order to avoid some more complex sets. For the most part I don't think players were confused with cards they had never seen before. Magic is an intuitive game too, so games flowed pretty nicely. Core sets usually help glue decks together because they usually lack para...