Skip to main content

[August 2017] 4 players multiplayer

Last chaos draft was a bit unusual in that we ended up going for a multiplayer conspiracy-like setting. This time, Dani, Seba and Nico were at the table trying to make something out of what felt like a rather poor set of boosters. What we used for this draft was:

• Conspiracy 2 (2)
• Modern Masters 2015
• Modern Masters 2017
• Eternal Masters
• Khans of Tarkir
• Fate Reforged
• Origins
• Battle for Zendikar
•Shadows over Innistrad
• Eldritch Moon
• Kaladesh

Since most of the sets were fairly new and no booster was in a hard language, the draft went fairly smooth. Two of us opened Conspiracy boosters for our first packs, but as usual, in order to get the most out of them, you need a wider pool of multiplayer-based cards. Otherwise, a number of them become less interesting or simply unusable. That was the case of cards like Illusion of Choice. One problem with this collection of boosters was that some of the more parasitic cards and sets had almost no place there. Kaladesh, for instance, ended up being hardly interesting, and multicolor cards from KTK were not usable. On the other hand, Masters sets always bring some decent firepower to the table, and it's always fun to use those.
One thing though, I think it's important to agree on the multiplayer aspect before drafting. We decided to go the multiplayer route after we had finished drafting, and I think having agreed on that beforehand would've made a difference when picking specific cards. My previous experience with Conspiracy had been pretty good anyway, so I thought it was a good chance to give mp a try. Now, I'm not big on commander, and I'm not the best at making mp decisions, so the game itself didn't go great for me. Honestly I think my deck was better suited for 1v1, but it was lots of fun anyway.
The two big cons of mp games for me are that you don't get to play enough with your deck during one game and that you don't get to play enough with your deck across the whole evening, meaning that you have few chances to actually get a feel for the deck you drafted. The big pros are that it's fun to share and play in this way and that it lets you integrate everyone at more or less the same level of play despite skill differences. That's a net positive if you have a diverse table! It's fairly intersting now to look back and thing how different commander players are in the way they see the game and the deck. Seba and Dani are big commander fans and I think their decks reflect that. They were also the last two standing, and I think that may be due to their better knowledge of how to handle a big table.
The game ended up with me last, Nico 3rd, Dani 2nd and Seba as the winner. It was quite a fun game that could've gone many different ways, which is always a good feeling in my opinion, as it means that there were lots of variables in play, many of which could've been under some player's control. Anyway, the decks we drafted are these:

UBR (mine)

Deck: [Chaos draft] C's UBR {u}{b}{r}
Creatures Spells Lands Sideboard
1Bloodsoaked Champion1Regicide1Mystic Monastery1Hazardous Conditions
1Mardu Skullhunter1Temur Battle Rage2Evolving Wilds
1Kiln Fiend1Mana Leak4Island
1Sedraxis Specter1Nameless Inversion4Mountain
1Shu Yun, the Silent Tempest1Chandra's Outrage7Swamp
1Dukhara Peafowl1Unnerve
1Alesha's Vanguard1Rise from the Grave
1Pyre Hound1Unholy Hunger
1Hound of the Farbogs1Void
1Shatterskull Recruit
1Stromkirk Patrol
1Willbreaker
1Arcane Savant
1Twisted Abomination
14cards 9cards 18cards 1cards
 Display deck statistics

The deck looked rather correct, packing some removal and decent creatures. Sadly I missed a bunch of land drops and never managed to snag a Mountain off the top of my deck, which meant I was left with a hand full of useless stuff. I got Mind Shatter'd too, which didn't really help either! I ended up going last, because I'm simply not good at mp and I don't think my deck was completely ready for it anyway, but I wish I had more chances to play with it, as it looked pretty fun. I had exiled Hazardous Conditions with Arcane Savant, but I never got a chance to play him, as he got discarded with Mind Shatter.

Nico's UWG fliers (3rd)


Deck: [Chaos draft] N's UWG {w}{u}{g}
Creatures Spells Lands
1Eddytrail Hawk1Copper Carapace1Arcane Sanctum
1Nest Invader1Vapor Snag6Plains
1Tattered Haunter1Disperse7Island
1Wetland Sambar1Mighty Leap3Forest
1Monk Idealist1Call of the Conclave
1Wild Griffin1Divination
1Byway Courier1Repulse
1Cloud Manta1Cloudform
1Wing Splicer1Borrowed Grace
1Aberrant Researcher1Gleam of Resistance
1Serra Angel
1Peregrine Drake
1Vexing Scuttler
13cards 10cards 17cards
 Display deck statistics

Nico is the most competitive player of us, and the best one at gaming in general. He's also the only one of us who's had experience competing at the Pro Tour, so his view of the game is more complex than mine. I do enjoy having people around who are better at the competitive side of the game because they force you to think about your game harder, and it's always a learning experience that you can later apply to the game. In the end, it was Nico who killed me, but that's what got him killed at the same time, unprepared for Seba's final blow. His deck also looks better geared at 1v1, which I guess makes a lot of sense. The mental aspect of mp is hard to dominate, and the fact that I was rocking a hand full of cards and some 4 untapped lands meant to him I was preparing for something, so he decided he should take care of me first. Since I was bluffing though, everything went south and he ended up underprepared for what would happen with the board after I was removed from it.

Dani's GB deck (2nd)


Deck: [Chaos draft] D's GB {b}{g}
Creatures Spells Lands
1Nimble Mongoose1Prism Ring1Shimmering Grotto
1Copperhorn Scout1Altar's Reap8Swamp
1Child of Night1Infernal Scarring8Forest
1Sultai Emissary1Larger Than Life
1Frontier Mastodon1Druid's Deliverance
1Liliana's Elite1Cemetery Recruitment
1Cowl Prowler1Strength in Numbers
1Regal Behemoth1Murder
1Ulvenwald Mysteries
1Reclaiming Vines
1Dutiful Return
1Midnight Oil
1Sylvan Bounty
1Thrive
1Mind Shatter
8cards 15cards 17cards
 Display deck statistics

Dani's deck was the quirkiest and least orthodox of the four. The fact that it runs more fun spells than creatures is a good indicator that the deck was looking for more interesting player interactions, and so stuff like Mind Shatter makes for fun events during a game. Since politically, the deck was not the most aggressively positioned on the table, it felt relatively safe from attacks, and that's a hard trick to learn for non-commander players. Ultimately though, the low creature count played against her when she couldn't block Seba's dudes. By the way, since we played with 20 life (conspiracy style), it made everything quite faster.

Seba's WR (winner)

Deck: [Chaos draft] S's WR {w}{r}
Creatures Spells Lands
1Goblin Fireslinger1Stitcher's Graft10Plains
1Goblin Glory Chaser1Soul Summons9Mountain
1Firehoof Cavalry1Raise the Alarm
1Kitesail Scout1Chandra's Pyrohelix
1Soul Warden1Graceful Reprieve
1Moorland Drifter1Cryptolith Fragment
1Valley Dasher1Ironwright's Cleansing
1Sin Prodder1Gleam of Resistance
1Bloodmad Vampire
1Dragon Egg
1Vestige of Emrakul
1Palace Sentinels
1Canyon Lurkers
13cards 8cards 19cards
 Display deck statistics

Seba's deck was the clear winner of the evening. Cryptolith Fragment turned out to be such a strong card for this format that not having tools to deal with it made it basically unbeatable. A couple of combat tricks and dudes on the ground kept everyone at bay (though to be fair we were all on the verge of 0 life at some point). Seba, being the commander player that he is, simply had more tools to deal with the opponents.

All in all it was a very fun draft, and doing the conspiracy style thing ended up in a fair and complex game. It's important to remember how mp results in different decks and approaches to the whole game, so keep that in mind if you ever decide to go this route.

As for the pulls, they were mostly bad. Then again, the value oriented should probably stay away from chaos drafting altogether. It's somewhat sad though that drafting newer sets almost always results in incredibly low value, but I suppose that's always been the norm. Or maybe not.

Pulls

Surgical Extraction
Sin Prodder
Bloodsoaked Champion
Shu Yun, the Silent Tempest
Spell Pierce

Comments

Popular posts from this blog

[June 2017] 7 players

Even though we didn't have enough people for a full 8-man, playing with 7 is still a strong enough number to get diverse and well-distributed decks. Most of the players were still beginners when it comes to drafting, and a couple of them hadn't played Magic for well over a decade I think. Yet I think it was a fun experience for everyone involved. The boosters we used for the draft were: • Nemesis • Return to Ravnica • Gatecrash • Theros • Born of the Gods • Conspiracy • Khans of Tarkir • Fate Reforged (3) • Origins (3) • Battle for Zendikar (2) • Oath of the Gatewatch • Shadows over Innistrad • Eldritch Moon • Aether Revolt • Amonkhet (2) I ended up picking a semirandomized set of boosters in order to avoid some more complex sets. For the most part I don't think players were confused with cards they had never seen before. Magic is an intuitive game too, so games flowed pretty nicely. Core sets usually help glue decks together because they usually lack para...

What this blog is about

I really enjoy Chaos Drafting. For those who don't know what it is, Chaos Drafting is a way of drafting with random Magic: The Gathering packs. As you know, limited in MTG is designed with certain mechanics and interactions in mind. Limited is a tuned format that depends on randomness and evaluation skills within a specific framework. Chaos drafting, on the other hand, adds more randomness and removes the fine-tuning of limited formats. That doesn't mean that it becomes a luck-based format, but rather that card evaluation doesn't really depend on the specific format you're playing. Instead, you have to make ad-hoc judgments, sometimes as if the card were in a vacuum, sometimes by assessing the lack of synergy and parasitic interactions between cards from an underrepresented set within the draft. So why is this fun? For one, as a player you have to adapt to an environment of little coherence (somewhat reminiscent of the old days of Magic). Cards that sometimes make li...

[February 2018] Unstable Master Conspiracy

There may be underlying notions that chaos drafting is mostly about chaos . Mixing things up with no particular thought on what is exactly being mixed up. I'm generally OK with that, but to me, chaos drafting is more about mixing things up beyond the constraints of set design, with enough openness to allow for environments that may have some minimal cohesion beyond the fact that it's Magic cards (this too could be challenged, I think, but that's neither here nor there... for now). This being the case, I put together a draft session centered around three different types of sets: Unstable, Masters sets and Conspiracy sets. This time, every drafter got a fixed set of boosters to draft from (which you can see on the picture) with the idea that every booster would present specific options in how you draft them. Anyway, the packs were the following: Player 1 (Seba): • Unstable • Conspiracy 2 • Eternal Masters Player 2 (Rob): • Unstable • Conspiracy • Iconic Masters...