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[January 2018] Four players

The year started with a rather simple draft with players who hadn't drafted before. J.A., J. and P. all knew how to play Magic, but they are not invested in the game. That's why I picked a draft pool of less interesting stuff that would work fine during the draft. The pool was:

• Amonkhet (1)
• Ixalan (2)
• Magic 2015 (1)
• Fate Reforged (3)
• Origins (4)
• Battle for Zendikar (1)

One issue when drafting with new or returning players is the logistics of the whole process: Reading cards and understanding them takes much longer, and evaluation is much harder to get when you have no background to compare things. Because of that, we didn't have time to draft all three rounds, but it was a good experience nevertheless, as everyone seemed to have fun. Since most people are now rather aware of Hearthstone's Arena, it seems like a decent way to frame a Magic draft, but given my almost absolute lack of knowledge of Hearthstone, I can't really help players work with their evals and deck building based on that starting point.
It's interesting how cutting cards is so painful to newer players (though to be fair it's always hard!), but stressing the adequate size of the deck is important enough. Of course you can't always curve the way a player builds a deck, but the argument that generally speaking playing with 40 cards is better than playing with 41+ cards because it's slightly easier to get the cards you need should help.

 My deck: UB Control (2-0, 2-0)


Deck: [Chaos draft] C's UB control {u}{b}
BlackBlueLands
1Gilt-Leaf Winnower1Anchor to the Æther7Island
1Touch of Moonglove1Hieroglyphic Illumination10Swamp
1Reach of Shadows1Decision Paralysis
1Mardu Shadowspear1Coralhelm Guide
1Kitesail Freebooter1Disperse
1Liliana, Death's Majesty1Whisk Away
1Douse in Gloom1Ringwarden Owl
2Weight of the Underworld1Write into Being
1Skymarch Bloodletter1Aven Surveyor
1Unholy Hunger
1Reave Soul
1Tasigur, the Golden Fang
1Carrion Crow
14cards9cards17cards
 Display deck statistics

My deck was nothing special, but having opened a Liliana and getting passed a Tasigur basically meant my deck could be much worse. It ended up being an effective little pile with good enough removal and an overpowering board. I don't think I would've been passed the cards I was passed with more experienced drafters, but that's just how it goes.


P.'s UW Skies (0-2, 1-0)


Deck: [Chaos draft] P's UW skies {w}{u}
WhiteBlueArtifactsLands
1Demystify1Stratus Walk1Cobbled Wings9Island
1Gust Walker1Rakshasa's Disdain1Alhammarret's Archive8Plains
1Congregate2Jeskai Runemark
1Stalwart Aven1Aven Initiate
1Sungrace Pegasus1Psychic Rebuttal
1Emissary of Sunrise1Ugin's Insight
1Channel Harm1Opt
1Daghatar the Adamant1Shifting Loyalties
1Inspired Charge1Scribe of the Mindful
1Arashin Cleric1Send to Sleep
10cards11cards2cards17cards
 Display deck statistics

P.'s deck was actually pretty decent for someone who hadn't played Magic for some 10 years. There are some questionable inclusions, like Demystify, but honestly it was a fun control deck to play against. Our games were rather long and required a bunch of decisions which made the games certainly more interesting than an aggro race.

JA's GW Midrange  (2-0, 0-2)


Deck: [Chaos draft] JA's GW {w}{g}
GreenWhiteArtifactsLands
1Old-Growth Dryads1Sheltering Light1Goblin Boom Keg1Blossoming Sands
1Yisan, the Wanderer Bard1Sheer Drop1Brawler's Plate10Forest
1Elvish Mystic1Raptor Companion1Alchemist's Vial6Plains
1Ranger's Guile1Arashin Cleric1Ramroller
1Colossal Dreadmaw1Abzan Runemark1Bonded Construct
1Vastwood Gorger1Kinjalli's Caller
1Leaf Gilder
1Caustic Caterpillar
1Sudden Reclamation
1Plummet
1Mantle of Webs
1Shefet Monitor
12cards6cards5cards17cards
 Display deck statistics

This deck was fairly fun, but it really lacked a strong payoff. Maindecking Plummet may not have been ideal, but I saw it do some work anyway. Still, Elvish Mystic is always a nice card to pick, but the advantage it gives you during the first turns has to be channeled into something concrete. I think perhaps a problem with such cards may lie in that they usually end up chump blocking because of the fear of losing life early on during the game, so I think it's also important to stress to players how life is a resource and that you can win with only 1 life.

J's RB Aggro (0-2, 0-1)


Deck: [Chaos draft] J's RB {b}{r}
BlackRedLands
1Supernatural Stamina1Bellows Lizard1Bloodfell Caves
1Merciless Executioner1Lightning Strike10Swamp
1Ancestral Vengeance1Valakut Invoker6Mountain
1Qarsi High Priest1Macabre Waltz
1Eyeblight Assassin1Mage-Ring Bully
1Fathom Fleet Cutthroat1Molten Vortex
1Typhoid Rats1Magma Spray
1Grim Strider1Mardu Runemark
1Dominator Drone1Akroan Sergeant
1Catacomb Slug
1Queen's Bay Soldier
1Consecrated by Blood
1Graveblade Marauder
1Returned Centaur
14cards9cards17cards
 Display deck statistics

J. didn't really want to play at first, and he seemed a bit lost during the draft portion, but the games he had were long enough to be fun for him, and that's a pretty good sign! Familiarizing yourself with the cards is something most of us just older players seem to take as a natural thing, but the truth is, if you're a new player and have no experience drafting, it can be hard to find out what exactly certain cards are and how to judge them. While you can always offer some guidance in the form of "stay in two colors and run some 14 or 15 creatures", that doesn't really tell you much about the types of cards you want to choose vs. the wants you want to pass. I'm not quite sure how to solve this problem save through more exposition to cards, but that takes time beyond that of the draft.

Anyway, the whole experience was fun, despite the fact that we didn't have enough time to play all three rounds. When you're drafting with inexperienced players, you need both some patience and the ability to answer people's questions about cards as quickly as possible. Once everyone has settled into a deck though, things start going slightly smoother!

Decent pulls:


Alhammarret's Archive
Tasigur, the Golden Fang
Liliana, Death's Majesty

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