There may be underlying notions that chaos drafting is mostly about chaos . Mixing things up with no particular thought on what is exactly being mixed up. I'm generally OK with that, but to me, chaos drafting is more about mixing things up beyond the constraints of set design, with enough openness to allow for environments that may have some minimal cohesion beyond the fact that it's Magic cards (this too could be challenged, I think, but that's neither here nor there... for now). This being the case, I put together a draft session centered around three different types of sets: Unstable, Masters sets and Conspiracy sets. This time, every drafter got a fixed set of boosters to draft from (which you can see on the picture) with the idea that every booster would present specific options in how you draft them. Anyway, the packs were the following: Player 1 (Seba): • Unstable • Conspiracy 2 • Eternal Masters Player 2 (Rob): • Unstable • Conspiracy • Iconic Masters...