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[November 2017] 3 players

 One must always be careful when mixing drinks and cardboard. In all my time playing Magic though, this is the first time a glass was spilled over the table we were playing at. Luckily it was just Pepsi Max (or Zero Sugar as it's called down here) and the only casualties were the basic lands and advertisement cards that came in the boosters. This all happened while we were drafting pack 3 and while we were still four players. The night started with Edu, Seba and Rob, the last of which was chaos drafting for the first time (but we had drafted a couple of sets as well as my cube before). After we had finished drafting and building our decks however, Rob had to rush out because of personal reasons, so we were left playing only a two rounder for each. Luckily we already had our decks built, so we still got to have a fun time. This time I wanted to lower expectations by not including any Masters set booster in the pool, but decks ended being fairly strong nevertheless. The draft pool contained 12 different boosters (no repeats):

• Return to Ravnica
• Theros
• Born of the Gods
• Khans of Tarkir
• Fate Reforged
• Origins
• Battle for Zendikar
• Shadows over Innistrad
• Kaladesh
• Aether Revolt
• Amonkhet
• Ixalan

Once again, in an effort to control chaos, I split the pool in 4 preset combinations, with KTK, ORI, FRF and RTR as the second pack for each player in an effort to leave fixing to the middle point of the draft. I'm not sure this made any difference, but that's fine.

1. Me, UWG Control (2-0, 2-0)


Deck: [Chaos draft] C's UWG Control {w}{u}{g}
2 CMC 3 CMC 4 CMC 5 CMC 6 CMC+ Lands
1Reality Shift1Shadow Glider1Daghatar the Adamant1Pheres-Band Centaurs1Archetype of Imagination7Plains
1Vaporkin1Knight of the Pilgrim's Road1Courier Griffin1Whirlwind Adept1Sphinx's Revelation5Island
1Pounce1Caught in the Brights1Captured by the Consulate1Bright Reprisal5Forest
1Not Forgotten1Mardu Hordechief1Opaline Unicorn
1Selesnya Charm1Deathgorge Scavenger1Aspiring Aeronaut
1Hunt the Weak
1Pheres-Band Tromper
1Aether Herder
5cards 5cards 8cards 3cards 2cards 17cards
 Display deck statistics

 I drafted what I felt was a very strong deck. P1P1 was Deathgorge Scavenger, and throughout pack 1 I thought I was going RG aggro with a splash of white. At the end of the booster blue was still wide open so I took the chance and grabbed a couple of playables I could drop if I didn't want them. P2P1 was Sphinx's Revelation, and I just couldn't pass that. It meant, however, that the direction of my draft was taking a different turn, so I started going for UWG. Red was already rather tight and the green cards I was being passed were not strong enough. However, I managed to snatch some prety good white removal, making my choice more solid. Both games were rather long, but I had pressure on the board and answers to threats, which meant the long game was mine.


2. Seba, RB Aggro (0-2, 2-0)

Deck: [Chaos draft] S's BR Aggro {b}{r}
0 CMC 1 CMC 2 CMC 3 CMC 4 CMC 5 CMC 6 CMC Lands
1Ornithopter1Fiery Impulse1Grim Roustabout1Mardu Runemark1Bellowing Saddlebrute1Unholy Hunger1Forgestoker Dragon9Swamp
1Soul-Scar Mage1Seekers' Squire1Essence Extraction1Foundry Hornet1Warchanter of Mogis8Mountain
1Outnumber1Vessel of Volatility1Graveblade Marauder1Ill-Tempered Cyclops1Ballista Charger
1Precise Strike1Cartouche of Ambition1Traitorous Instinct1Fathom Fleet Cutthroat
1Disowned Ancestor
1Typhoid Rats
1cards 6cards 3cards 4cards 4cards 4cards 1cards 17cards
 Display deck statistics

Seba wanted to go for a Voltron type of deck, but when this plan failed he moved to a more conventional aggro deck. I don't know if I'd ever play cards like Vessel of Volatility or Ornithopter in such a deck, but I can maybe chalk that up to my lack of creativity. There's some cards I really do like there too, like Bellowing Saddlebrute and Soul-Scar Mage, which are always super solid choices. My first game against this deck was rather unfair because he had to mull down to 5 or 4, and at that point it's just such an uphill battle for the smaller hand. At least the deck did work against Edu.

3. Edu, GR Midrange (0-2, 0-2)


Deck: [Chaos draft] E's GR {r}{g}
1 CMC 2 CMC 3 CMC 4 CMC 5 CMC 6 CMC Lands
1Implement of Combustion1Skyreaping1Appetite for the Unnatural1Borderland Minotaur1Golgari Longlegs1Freejam Regent8Mountain
1Giant Growth1Reckless Reveler1Valakut Predator1Fanatic of Mogis1Shamanic Revelation8Forest
1Rile1Giant Spectacle1Trumpet Blast1Guardian Automaton1Territorial Baloth
1Kin-Tree Warden1Ixalli's Keeper1Bloodmad Vampire
1Cartouche of Zeal1Swordwise Centaur1Byway Courier
1Titanic Growth1Void Attendant
5cards 6cards 6cards 3cards 3cards 1cards 16cards
 Display deck statistics

Now this deck had a bunch of efficient beaters and decent combat tricks, but it also had cards that maybe don't do a lot of work in such a deck like Shamanic Revelation, Rile or Appetite for the Unnatural. When I played against this deck, one problem was that it escalated board presence without doing much more, afraid of trading creatures that couldn't make it through. In a way it reminded me of OGW-OGW-BFZ, except that in this case I was not moving forward because I had enough answers not to worry about what to do next. I don't think the deck looks bad, but I think it demands a more aggressive approach.

4. Rob, GW (dropped)


Deck: [Chaos draft] R's GW {w}{g}
1 CMC 2 CMC 3 CMC 4 CMC 5 CMC 6+ CMC Lands
1Hopeful Eidolon1True-Faith Censer1Dragon Bell Monk1Charging Griffin1Shining Aerosaur1Accomplished Automaton1Windswept Heath
1Cartouche of Solidarity1Restoration Specialist1Rootborn Defenses1Phantom General1Ancient Brontodon1Foundry of the Consuls
1Anointer of Champions1Impeccable Timing1Sunspire Griffin1Retreat to Emeria12Plains
1Aspect of Hydra1Druid of the Cowl1Solitary Hunter6Forest
1Jungle Delver1Fleecemane Lion
5cards 5cards 3cards 4cards 1cards 2cards 20cards
 Display deck statistics

Not much I can say about this deck because I didn't see it in action, but it does look ok. He tested it against Edu and won one game, and seeing some of its solid playables like Fleecemane Lion I think it could've done well. Retreat to Emeria, Rootborn Defenses and Phantom General were a nice small theme that I would've liked seeing in action.

All in all, while I'm sad we didn't get to play all three rounds, it was another fun night of chaos drafting. RTR and KTK are such strong sets to draft with that, despite their specific theme dependency, they were really solid in the draft for the most part.

Pulls:

 Not a lot of great stuff, but at least this time we got a fetchland and a couple other sweet cards.

Sphinx's Revelation
Windswept Heath
Soul-Scar Mage
Deathgorge Scavenger

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