I've never been a big fan of Un- sets. They've always felt more like a curiosity than something to be played with, and that seemed to be the case for both Unglued and Unhinged. Looking through the cards form both sets now, there's a bunch of things that were playable or at least interesting, such as Lexivore , Fowl Play , Jumbo Imp , Strategy, Schmategy or Elvish Impersonators . Now, some of these cards may not be powerful enough and they have a big chance element associated to them, but the idea is going in a different direction from a regular Magic game. The problem with chaos drafting Unglued though lies in that you may end up getting half of the BFM or Bureaucracy , either stuff you simply can't play or stuff that makes games tedious and annoying. The same goes for Unhinged: some cards are fun and ok, but there's a whole load of cards that will only make you feel like you'd rather open a Saviors of Kamigawa pack full of Everminds , because honestly, who...